The Embassy of the Republic of Indonesia in Tokyo fully supports Indonesian local games to compete at the global level. One of them is by increasing the profile and business of the Indonesian game industry through the "Tokyo Game Show" 2021. This Tokyo Game Show event must be well utilized to increase the profile and business of the Indonesian game industry. This was stated by Ambassador of the Republic of Indonesia to Japan, Heri Akhmadi in a written statement received by Antara news agencyon Friday (24/9).
The Tokyo Game Show is the leading video game exhibition in Asia. It takes place from September 30 to October 3 this year. There are 19 Indonesian game developers who will participate in this prestigious event. The Indonesian Embassy in collaboration with the Ministry of Tourism and Creative Economy and the Indonesian Game Association provided briefing to the 19 participants. They held the "Market Sounding and Introduction to Japan's Digital Creative Industries" activity. In his remarks at the virtual debriefing event, Ambassador Heri Akhmadi emphasized that the Indonesian Embassy is fully committed to supporting the development of the Indonesian game industry, including in terms of escorting business deals.
Deputy Marketing at the Ministry of Tourism and Creative Economy, Nia Niscaya also emphasized that she will continue to assist Indonesian game industry players so that they can compete at a global level. Meanwhile, Jin Hashimoto from Creek and River, one of the major Japanese agencies engaged in the creative and digital economy sector, also explained the characteristics of the game industry in Japan. He also pointed out the potential for collaboration with Indonesian developers. Jin Hashimoto added that as a partner of the Indonesian Embassy in Tokyo, Creek and River is also committed to facilitating the development of Indonesian talents in the digital economy.
All Indonesian delegates under the auspices of the "Archipelageek by Indonesia" program will have the opportunity to represent Indonesia and display locally made game products in the virtual booth of the Indonesian pavilion. This includes conducting business meetings with buyers from Japan.